- What are these?
- So what’s it run on?
- Great. How do I build it?
- What’s “compile?” Command-line what?
- Got any compatible front ends for Linux? OS X?
- I have a cabinet or otherwise wish to run SDLMAME/SDLMESS on the Linux framebuffer with no X?
- How’s this related to XMAME?
- What about MacMAME?
- Who’s responsible for this stuff?
- Is there a message board?
- Performance is really bad in all modes.
- Performance is OK in soft mode but bad in OpenGL mode
- I want AdvanceMAME features in SDLMAME
SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
Officially supported platforms include Linux (any CPU, 32 or 64 bits), FreeBSD (any CPU, 32 or 64 bits), Mac OS X 10.4 “Tiger” (10.3 “Panther” also is known to work but is not well tested) for both PowerPC and Intel. Win32 is also supported, but there’s not much reason to use SDLMAME on that platform, Aaron does a fine job with baseline.
Full instructions are included in the SDLMAME.txt (or SDLMESS.txt or SDLHazeMD.txt) file inside the .zip.
Mac OS X binares are at MAME For Mac, MacSDLMESS (which is also where you can download a GUI for Macs so you can use SDLMAME/MESS without typing), and r0ni’s (G4 binaries). Fedora (Linux) RPMs, including u-releases in the “testing” repo, can be found at Dribble, Arch Linux packages at AUR, Ubuntu packages at Ludomatic, and Win32 builds can be found at ReDump.
Yup! I know of several that support SDLMAME on Linux: QMameCat, Loemu, WahCade (which also works on OS X), and XMAMEGUI (which is in Java and should actually work on all OSes). On the Mac, check out MameTunes, EmuLaunch, and MacMAMEInfoX.
XMAME is not currently under development. SDLMAME may replace it entirely, or XMAME may come back as an extended version of SDLMAME. Either way, the existing XMAME codebase is likely dead (SDLMAME is based entirely from Aaron Giles’ original Win32 code and contains no XMAME code).
Brad has indicated in a forum post that he is updating MacMAME for personal use but it is unlikely he’ll make another release (in part because Apple has deprecated the Carbon framework used to build MacMAME – it will not be possible to build 64-bit Carbon apps). If you want a solid MAME for the Mac that’s not command-line you can check out MAME OS X.
Olivier Galibert had the original idea and did most of the original port. R. Belmont did parts of the original port and most of the “new” port that you see here for download. Olivier wrote the Linux/GTK+ version of the multiwindow debugger, and Ernesto Corvi wrote the Carbon/Mac OS X version of the multiwindow debugger. Hans de Goede has contributed innumerable cleanups, enhancements, and speedups to the code, and Tim Lindner made the Mac OS X debugger even more pleasant to use. Many great improvements have been contributed by couriersud and Antoine Mine, and at this point almost all of the OpenGL code is by Sven Gothel. QA has been provided by MooglyGuy and Firewave, among many others.
Yes. You can talk about SDLMAME and get help here.
First off, make sure the line “SYMBOLS = 1? in the makefile has a # before it to turn it off. I try to keep it off in release builds, but I need it on in order to diagnose many of problems that are reported and sometimes accidents happen.
This normally occurs with ATI’s video cards and “fglrx” drivers on Linux. If possible, switching to the open-source ATI drivers will greatly improve performance. Otherwise there’s
not much we can do – the problem is on ATI’s end.
SDLMAME is intended primarily for end users of ordinary PCs, just like the baseline Windows version. It can be and has successfully been used in cabinets (see also the question about the Linux framebuffer above), and I do include patches which make specialized builds easier, but at the end of the day all the monitor-banging effects of AdvanceMAME will not happen in SDLMAME. However, there is now a good opening for a version based on SDLMAME which incorporates AdvanceMAME’s features. Someone (not me) could probably have good success maintaining such a build.
File Size: 17.4 MiB
Date Added: September 13, 2009
Description: SDL port of MAME, that can be compiled for Linux, FreeBSD, or Mac OS X.