PC-Engine / Turbo Graphx16 Emulators

Turbo Grafx 16 emulators which also are PC Engine emulators have been around over 10 years now. The Turbo Grafx 16 emulator / PC Engine emulator which is the most complete as of today is Magic Engine. Magic Engine supports PC Engine CD, and the compatibility and sound are nearly perfect. The Magic Engine emulator however requires you to pay a shareware fee to register, otherwise the emulator will quit after 15 minutes of usage. Another Turbo Grafx 16 emulator / PC Engine emulator which is very frequently updated is called Ootake. This emulator, while no where nearly as complete as Magic Engine is also quite good, has good compatibility and sound. And best of all, Ootake emulator is free, and doesn’t require you to pay to use it to play your old games. The TurboGrafx 16, known as PC-Engine in Japan, is a video game console first released in Japan by NEC on October 30, 1987. The system was released in late August 1989 in North America. The PC-Engine is also known for one more reason, it was the first video game system to (at the time) high storage capacity of a CD for games.

PC-Engine Emulators

Emulator Description
Ootake Frequently updated PC-Engine / Turbo Graphx 16 emulator.
Magic Engine Quite Possibly the best available SHAREWARE PC-Engine / Turbo Graphx 16 emulator.
HU-GO PC-Engine / Turbo Graphx 16 emulator.
XPCE PC-Engine / Turbo Graphx 16 emulator.
Hu6280 PC-Engine / Turbo Graphx 16 emulator.

The PC-Engine / TurboGrafx 16 has the following tech specs:

  • Custom 8bit CPU: HuC6280 (7.16MHz)
  • Video Processor: HuC6270
  • Color Processor: HuC6260
  • Colors: On screen: 482 (241 for sprites, 241 for the background.)
  • Screen resolultion: variable modes (256×240, 352×240, or 512×240)
  • Sound: 6 channel stereo (5-bit sampling)
  • Can Control 64 sprites at once (16 colors and 32×64 max size.)
  • Ram: 8 Kbyte (SuperGrafx = 32 Kbyte)
  • Video Ram: 64Kbyte ” 512 Kbit”
  • Cart Size: 256Kbit – 20 Megabit Max. (S.F. 2) Normally 8 Mbits
  • Turbo CD / TurboDuo CD ROM Speed: 1x
  • SuperGrafx had 128Kbyte of video RAM and controlled 128 sprites at a time (double what the TG16 did, since the SuperGrafx had twin video processors)