Archive for the ‘ Nintendo Gameboy Emulation ’ Category

VBA-M SVN Build 750

VisualBoyAdvance-M is a Nintendo GBA and Gameboy emulator (based on VisualBoyAdvance) for Windows. This update has these changes:
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vBagX 1.20 S60v1v2

A Gameboy Advance emulator for S60 phones, nice if your phone fits the bill, lets see what’s been done for this release: Read the rest of this entry »

VBA-M SVN461 x86

An update for this continuation of the Gameboy Advance emulator VisualBoy Advance now and the news is a mixture of what’s been said in the release thread and the known bug list from the readme so lets get to it: Read the rest of this entry »

Xe 2.13.2 2007-12-19

A SG-1000, Nes, Master System, PC-Engine, Mega Drive & Mega CD, SNES, Neo-Geo, Neo-Geo CD, CPS Changer, GameBoy & GameBoy Colour, Game Gear, Neo-Geo Pocket & Neo-Geo Pocket Colour & WonderSwan & WonderSwan Colour emulator for windows & Linux, and i must say…. a decent update Read the rest of this entry »

Unofficial gpSP Kai v3.2 Test 8.6

Takka has updated his version of this Gameboy Advance emulator for the PSP once more, as the page is in Japanese the news has gone through a translation mangle to get here so lets see what’s come out of the other end (translation via Dr Zoidberg at blueguerilla.org):

  • Wireless LAN environment is not the way from here
  • Fonts created for the conversion tool, is included.
  • Comments pointed out that there was garbled Cheat Code of the character code encoding to UTF-8N changed.
  • Windows2000 (maybe XP) than Notepad, save time, you can choose a character code.
  • Windows95/98/me of the conversion software, or to use unicode compliant editor please.

Download from Takka’s blog.

No$gba v2.5c

NO$GBA is a Nintendo DS and Nintendo Game Boy Advance emulator for Windows. NO$GBA 2.5c has the following updates:

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No$gba 2.5

NO$GBA is a Nintendo DS and Nintendo Gameboy emulator for Windows with these changes:

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No$GBA 2.4d

NO$GBA is a Nintendo Gameboy Advance emulator and Nintendo DS emulator for Windows. This update has these changes:
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Lameboy v0.1

Nutki has released a Gameboy / Gameboy Color emulator for the Nintendo DS:

No$gba 2.4

A Gameboy Advance emulator/debugger that also emulates the Nintendo DS. i use this emulator and think its quite good. so lets go see the new changes:

No$gba 2.3c

A Gameboy Advance/Nintendo DS emulator/debugger for windows

iBoy v0.7.5.4

A Gameboy/Gameboy Colour emulator for iPod linux,

No$gba v2.3b

Gameboy Advance/DS emulator/debugger

* gba/snd: snd_on_off 60h-81h non-writeable while disabled with optional warning
* gba/snd: fixed snd_on_off (resets only 60h-81h, not 82h-83h) (thanks ludvig)
* gba/help: described nr52/snd_on_off affected registers (60h-81h reset to zero)
* gba/help: added noise random generator specs (gba psg channel 4, poly counter)
* snap/sav: uses new “save_chunks” function (instead separate snapdat_write’s)
* snap/sav: RLU-encoder/decoder supports long-same regions (code 80h dta8 len16)
* snap/sav-loader: re-allows old/smaller 64K sram/liff blocks (pre 128K flash)
* snap/sav-loader: raised gba-max liff/sram_siz for to 128K (for new FLASH type)
* snap/sav-loader: replaced fixed “liff/sram_siz” by variable “memsiz_sram/liff”
* snap/sav-loader: skips unknown blocks by file-entry (rather by expected entry)
* gba/help: new Backup IDs chapter (library ID strings, thanks pocketheaven faq)
* gba/backup: detects 128kbyte FLASH backup (reportedly uses ID “FLASH1M_Vnnn”)
* gba/backup: emulates bankswitched 128kbyte FLASH backup memory (not tested)
* gba/add-on: emulates gba solar sensor (currently fixed level) (boktai, momov)
* gba/add-on: emulates gba-cart real time clock (rtc) (boktai, thanks momov)
* gba/multiplay: refixed slave machine bios-loading (missing v2.2 mount_system)
* nds/sound: precalculates sample rate timing (for some/minor emulation speedup)
* nds/backup/help: added description of the new eeprom/flash/fram backup types
* nds/backup: new: None, EEPROM 8K, EEPROM 64K, FLASH 256K, FLASH 512K, FRAM 32K
* nds/3d: uses pixelformat with alpha (if supported, ie. not by generic driver)
* nds/3d: above alpha untested – disabled by default – see setup: 3D Rear Alpha
* nds/3d: added warning on 3D access with powcnt bit2-3 disabled (thanks anders)
* nds/snd: fixed hang-up on uninitialized sound frequency (thanks damian yerrik)
* nds/3d: loads opengl on any opengl-call (not only on swap buffers) (anders)
* cpu/help: added notes on mis-aligned ldrd/strd (cpu memory alignments chapter)
* cpu/detail: emulates mis-aligned ldrd/strd (clips lower 2 bits) (not 3 bits)
* cpu/bugfix: fixed ldrd/strd bugged alignment warning (thanks anders norlander)
* winxp/xboo: nocashio install bugfix: added “system32″ in CreateService param
* winxp: supports Alt+key combinations (VK_LMENU instead of unsupported VK_MENU)
* internal: sorted/re-arranged nds variables (for future nds snapshot support)
* setup: changed color/depth settings: re-applies nds_color_xlat (backlights)
* web/paypal: fixed missing CRLF between “=” / “—–END PKC” (thanks francesco)
* nds/directboot: puts nds7_bios_crc and user_settings_base in RAM (as by BIOS)
* nds/3d: cleanup: unloads opengl library (if loaded) on exit
* nds/3d: uses win31-style upside-down-images (required for nvidia geforce)
* nds/help: new chapter on accessing gba-slot/gba-carts in ds-mode (clks/addr)
* gba/help: new chapter on gba cart real time clock (rtc) (used in boktai)
* gba/help: new chapter on gba cart solar sensor (boktai, thanks momov for cart)
* gba/help: new chapter on gba cart rom-chip 4bit io port (used in boktai)
* gba/help: added backup eeprom chip names 9853 (mario), and 9854 (boktai)
* nds/directboot: stores RomChipID in RAM (as by BIOS) (verified by newer games)
* nds/bugfix: hwreset memclear includes nds7 I/O region (older version didn’t)
* gba/help: added note on ZERO-padded titles in cart-header (eg. in boktai)
* gba/help: fixed joybus entrypoint in gba-cart-header summary (E0h instead E4h)

click here to download