VisualBoyAdvance-M is a Nintendo GBA and Gameboy emulator (based on VisualBoyAdvance) for Windows. This update has these changes:
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Archive for the ‘ Nintendo Gameboy Emulation ’ Category
A Gameboy Advance emulator for S60 phones, nice if your phone fits the bill, lets see what’s been done for this release: Read the rest of this entry »
An update for this continuation of the Gameboy Advance emulator VisualBoy Advance now and the news is a mixture of what’s been said in the release thread and the known bug list from the readme so lets get to it: Read the rest of this entry »
A SG-1000, Nes, Master System, PC-Engine, Mega Drive & Mega CD, SNES, Neo-Geo, Neo-Geo CD, CPS Changer, GameBoy & GameBoy Colour, Game Gear, Neo-Geo Pocket & Neo-Geo Pocket Colour & WonderSwan & WonderSwan Colour emulator for windows & Linux, and i must say…. a decent update Read the rest of this entry »
Takka has updated his version of this Gameboy Advance emulator for the PSP once more, as the page is in Japanese the news has gone through a translation mangle to get here so lets see what’s come out of the other end (translation via Dr Zoidberg at blueguerilla.org):
- Wireless LAN environment is not the way from here
- Fonts created for the conversion tool, is included.
- Comments pointed out that there was garbled Cheat Code of the character code encoding to UTF-8N changed.
- Windows2000 (maybe XP) than Notepad, save time, you can choose a character code.
- Windows95/98/me of the conversion software, or to use unicode compliant editor please.
Download from Takka’s blog.
NO$GBA is a Nintendo DS and Nintendo Game Boy Advance emulator for Windows. NO$GBA 2.5c has the following updates:
NO$GBA is a Nintendo DS and Nintendo Gameboy emulator for Windows with these changes:
NO$GBA is a Nintendo Gameboy Advance emulator and Nintendo DS emulator for Windows. This update has these changes:
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Nutki has released a Gameboy / Gameboy Color emulator for the Nintendo DS:
A Gameboy Advance emulator/debugger that also emulates the Nintendo DS. i use this emulator and think its quite good. so lets go see the new changes:
A Gameboy Advance/Nintendo DS emulator/debugger for windows
A Gameboy/Gameboy Colour emulator for iPod linux,
Gameboy Advance/DS emulator/debugger
* gba/snd: snd_on_off 60h-81h non-writeable while disabled with optional warning
* gba/snd: fixed snd_on_off (resets only 60h-81h, not 82h-83h) (thanks ludvig)
* gba/help: described nr52/snd_on_off affected registers (60h-81h reset to zero)
* gba/help: added noise random generator specs (gba psg channel 4, poly counter)
* snap/sav: uses new “save_chunks” function (instead separate snapdat_write’s)
* snap/sav: RLU-encoder/decoder supports long-same regions (code 80h dta8 len16)
* snap/sav-loader: re-allows old/smaller 64K sram/liff blocks (pre 128K flash)
* snap/sav-loader: raised gba-max liff/sram_siz for to 128K (for new FLASH type)
* snap/sav-loader: replaced fixed “liff/sram_siz” by variable “memsiz_sram/liff”
* snap/sav-loader: skips unknown blocks by file-entry (rather by expected entry)
* gba/help: new Backup IDs chapter (library ID strings, thanks pocketheaven faq)
* gba/backup: detects 128kbyte FLASH backup (reportedly uses ID “FLASH1M_Vnnn”)
* gba/backup: emulates bankswitched 128kbyte FLASH backup memory (not tested)
* gba/add-on: emulates gba solar sensor (currently fixed level) (boktai, momov)
* gba/add-on: emulates gba-cart real time clock (rtc) (boktai, thanks momov)
* gba/multiplay: refixed slave machine bios-loading (missing v2.2 mount_system)
* nds/sound: precalculates sample rate timing (for some/minor emulation speedup)
* nds/backup/help: added description of the new eeprom/flash/fram backup types
* nds/backup: new: None, EEPROM 8K, EEPROM 64K, FLASH 256K, FLASH 512K, FRAM 32K
* nds/3d: uses pixelformat with alpha (if supported, ie. not by generic driver)
* nds/3d: above alpha untested – disabled by default – see setup: 3D Rear Alpha
* nds/3d: added warning on 3D access with powcnt bit2-3 disabled (thanks anders)
* nds/snd: fixed hang-up on uninitialized sound frequency (thanks damian yerrik)
* nds/3d: loads opengl on any opengl-call (not only on swap buffers) (anders)
* cpu/help: added notes on mis-aligned ldrd/strd (cpu memory alignments chapter)
* cpu/detail: emulates mis-aligned ldrd/strd (clips lower 2 bits) (not 3 bits)
* cpu/bugfix: fixed ldrd/strd bugged alignment warning (thanks anders norlander)
* winxp/xboo: nocashio install bugfix: added “system32″ in CreateService param
* winxp: supports Alt+key combinations (VK_LMENU instead of unsupported VK_MENU)
* internal: sorted/re-arranged nds variables (for future nds snapshot support)
* setup: changed color/depth settings: re-applies nds_color_xlat (backlights)
* web/paypal: fixed missing CRLF between “=” / “—–END PKC” (thanks francesco)
* nds/directboot: puts nds7_bios_crc and user_settings_base in RAM (as by BIOS)
* nds/3d: cleanup: unloads opengl library (if loaded) on exit
* nds/3d: uses win31-style upside-down-images (required for nvidia geforce)
* nds/help: new chapter on accessing gba-slot/gba-carts in ds-mode (clks/addr)
* gba/help: new chapter on gba cart real time clock (rtc) (used in boktai)
* gba/help: new chapter on gba cart solar sensor (boktai, thanks momov for cart)
* gba/help: new chapter on gba cart rom-chip 4bit io port (used in boktai)
* gba/help: added backup eeprom chip names 9853 (mario), and 9854 (boktai)
* nds/directboot: stores RomChipID in RAM (as by BIOS) (verified by newer games)
* nds/bugfix: hwreset memclear includes nds7 I/O region (older version didn’t)
* gba/help: added note on ZERO-padded titles in cart-header (eg. in boktai)
* gba/help: fixed joybus entrypoint in gba-cart-header summary (E0h instead E4h)
click here to download

