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	<title>The Vintage Gaming Network &#187; MESS and Multi System emulation</title>
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	<link>http://www.vg-network.com</link>
	<description>Emulation News - The internet\'s largest, and longest running emulator, rom, online game archive with PSP homebrew and free online games too!</description>
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		<title>SDLMESS .135</title>
		<link>http://www.vg-network.com/2009/11/08/sdlmess-135/</link>
		<comments>http://www.vg-network.com/2009/11/08/sdlmess-135/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 06:48:13 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>
		<category><![CDATA[SDLMESS]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/?p=3712</guid>
		<description><![CDATA[SDLMESS is the SDL port of MESS. As the binaries released for MESS are Windows based, SDLMESS can be compiled on a variety of platforms, including Linux, MacOS, and of course Windows. Download at our MESS page.
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		<title>MESS .135</title>
		<link>http://www.vg-network.com/2009/11/08/mess-135/</link>
		<comments>http://www.vg-network.com/2009/11/08/mess-135/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 06:47:15 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>
		<category><![CDATA[MESS]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/?p=3710</guid>
		<description><![CDATA[MESS .135 is to computers and consoles as MAME is to arcade machines. i.e. It is an attempt to exactly emulate early computer and console systems. It is based primarily on the MAME source code so versions run in parallel to MAME. The reason MESS can use MAME as a basis is that most chips [...]]]></description>
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		<title>SDLMESS .134</title>
		<link>http://www.vg-network.com/2009/09/18/sdlmess-134/</link>
		<comments>http://www.vg-network.com/2009/09/18/sdlmess-134/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 06:01:50 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>
		<category><![CDATA[SDLMESS]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/?p=3639</guid>
		<description><![CDATA[SDLMESS is the SDL port of MESS. As the binaries released for MESS are Windows based, SDLMESS can be compiled on a variety of platforms, including Linux, MacOS, and of course Windows. Download at our MESS page.
]]></description>
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		<item>
		<title>MESS .134</title>
		<link>http://www.vg-network.com/2009/09/18/mess-134/</link>
		<comments>http://www.vg-network.com/2009/09/18/mess-134/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 06:00:47 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>
		<category><![CDATA[MESS]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/?p=3637</guid>
		<description><![CDATA[MESS .134 is to computers and consoles as MAME is to arcade machines. i.e. It is an attempt to exactly emulate early computer and console systems. It is based primarily on the MAME source code so versions run in parallel to MAME. The reason MESS can use MAME as a basis is that most chips [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>MESS .133</title>
		<link>http://www.vg-network.com/2009/07/24/mess-133/</link>
		<comments>http://www.vg-network.com/2009/07/24/mess-133/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 04:03:03 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>
		<category><![CDATA[MESS]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/?p=3544</guid>
		<description><![CDATA[MESS .132 is to computers and consoles as MAME is to arcade machines. i.e. It is an attempt to exactly emulate early computer and console systems. It is based primarily on the MAME source code so versions run in parallel to MAME. The reason MESS can use MAME as a basis is that most chips [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>MESS .132</title>
		<link>http://www.vg-network.com/2009/06/17/mess-132/</link>
		<comments>http://www.vg-network.com/2009/06/17/mess-132/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 04:16:55 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>
		<category><![CDATA[MESS]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/?p=3402</guid>
		<description><![CDATA[MESS .132 is to computers and consoles as MAME is to arcade machines. i.e. It is an attempt to exactly emulate early computer and console systems. It is based primarily on the MAME source code so versions run in parallel to MAME. The reason MESS can use MAME as a basis is that most chips [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>MESS .131</title>
		<link>http://www.vg-network.com/2009/05/03/mess-131/</link>
		<comments>http://www.vg-network.com/2009/05/03/mess-131/#comments</comments>
		<pubDate>Mon, 04 May 2009 01:42:32 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/?p=3099</guid>
		<description><![CDATA[MESS is to computers and consoles as MAME is to arcade machines. i.e. It is an attempt to exactly emulate early computer and console systems. It is based primarily on the MAME source code so versions run in parallel to MAME. The reason MESS can use MAME as a basis is that most chips in [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>SDLMESS .131</title>
		<link>http://www.vg-network.com/2009/05/03/sdlmess-131/</link>
		<comments>http://www.vg-network.com/2009/05/03/sdlmess-131/#comments</comments>
		<pubDate>Mon, 04 May 2009 01:41:05 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/?p=3097</guid>
		<description><![CDATA[SDLMESS is the SDL port of MESS. As the binaries released for MESS are Windows based, SDLMESS can be compiled on a variety of platforms, including Linux, MacOS, and of course Windows. Download at our MESS page.
]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>MESS .130</title>
		<link>http://www.vg-network.com/2009/03/11/mess-130/</link>
		<comments>http://www.vg-network.com/2009/03/11/mess-130/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 20:57:45 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/?p=2895</guid>
		<description><![CDATA[MESS is to computers and consoles as MAME is to arcade machines. i.e. It is an attempt to exactly emulate early computer and console systems. It is based primarily on the MAME source code so versions run in parallel to MAME. The reason MESS can use MAME as a basis is that most chips in [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MESS .129</title>
		<link>http://www.vg-network.com/2009/01/07/mess-129/</link>
		<comments>http://www.vg-network.com/2009/01/07/mess-129/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 07:32:47 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/2009/01/07/mess-129/</guid>
		<description><![CDATA[MESS .129 is to computers and consoles as MAME is to arcade machines. i.e. It is an attempt to exactly emulate early computer and console systems. It is based primarily on the MAME source code so versions run in parallel to MAME. The reason MESS can use MAME as a basis is that most chips [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MESS V0.128</title>
		<link>http://www.vg-network.com/2008/10/21/mess-v0128/</link>
		<comments>http://www.vg-network.com/2008/10/21/mess-v0128/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 03:24:34 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/2008/10/21/mess-v0128/</guid>
		<description><![CDATA[MESS is to computers and consoles as MAME is to arcade machines. i.e. It is an attempt to exactly emulate early computer and console systems. It is based primarily on the MAME source code so versions run in parallel to MAME. The reason MESS can use MAME as a basis is that most chips in [...]]]></description>
		<wfw:commentRss>http://www.vg-network.com/2008/10/21/mess-v0128/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>SDLMESS V0.128</title>
		<link>http://www.vg-network.com/2008/10/21/sdlmess-v0128/</link>
		<comments>http://www.vg-network.com/2008/10/21/sdlmess-v0128/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 03:20:43 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/2008/10/21/sdlmess-v0128/</guid>
		<description><![CDATA[SDLMESS is the SDL port of MESS. As the binaries released for MESS are Windows based, SDLMESS can be compiled on a variety of platforms, including Linux, MacOS, and of course Windows. Download at our MESS page.
]]></description>
		<wfw:commentRss>http://www.vg-network.com/2008/10/21/sdlmess-v0128/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ScummVM 0.12.0</title>
		<link>http://www.vg-network.com/2008/09/03/scummvm-0120/</link>
		<comments>http://www.vg-network.com/2008/09/03/scummvm-0120/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 17:53:31 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/2008/09/03/scummvm-0120/</guid>
		<description><![CDATA[ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed. Some of the adventures ScummVM supports [...]]]></description>
		<wfw:commentRss>http://www.vg-network.com/2008/09/03/scummvm-0120/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SDLMESS V0.127</title>
		<link>http://www.vg-network.com/2008/08/26/sdlmess-v0127/</link>
		<comments>http://www.vg-network.com/2008/08/26/sdlmess-v0127/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 02:21:02 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/2008/08/26/sdlmess-v0127/</guid>
		<description><![CDATA[SDLMESS is the SDL port of MESS. As the binaries released for MESS are Windows based, SDLMESS can be compiled on a variety of platforms, including Linux, MacOS, and of course Windows. Download at our MESS page.
]]></description>
		<wfw:commentRss>http://www.vg-network.com/2008/08/26/sdlmess-v0127/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MESS V0.127</title>
		<link>http://www.vg-network.com/2008/08/26/mess-v0127/</link>
		<comments>http://www.vg-network.com/2008/08/26/mess-v0127/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 02:16:40 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/2008/08/26/mess-v0127/</guid>
		<description><![CDATA[MESS is to computers and consoles as MAME is to arcade machines. i.e. It is an attempt to exactly emulate early computer and console systems. It is based primarily on the MAME source code so versions run in parallel to MAME. The reason MESS can use MAME as a basis is that most chips in [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MESS V0.126</title>
		<link>http://www.vg-network.com/2008/07/09/mess-v0126/</link>
		<comments>http://www.vg-network.com/2008/07/09/mess-v0126/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 18:37:58 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/2008/07/09/mess-v0126/</guid>
		<description><![CDATA[MESS is to computers and consoles as MAME is to arcade machines. i.e. It is an attempt to exactly emulate early computer and console systems. It is based primarily on the MAME source code so versions run in parallel to MAME. The reason MESS can use MAME as a basis is that most chips in [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MESS n64 news &#8211; Starfox and controller pak WIP</title>
		<link>http://www.vg-network.com/2008/06/02/mess-n64-news-starfox-and-controller-pak-wip/</link>
		<comments>http://www.vg-network.com/2008/06/02/mess-n64-news-starfox-and-controller-pak-wip/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 20:18:05 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/2008/06/02/mess-n64-news-starfox-and-controller-pak-wip/</guid>
		<description><![CDATA[Mooglyguy has posted some news regarding his workings on the N64 driver for MESS, this includes news on Star Fox, VI registers, controller paks, etc:

First is a feature that I implemented several weeks ago but never got around to posting &#8211; proper frame sizing based on VI registers. As the driver was written, it relied [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>MESS News &#8211; More news on N64 emulation</title>
		<link>http://www.vg-network.com/2008/04/22/mess-news-more-news-on-n64-emulation/</link>
		<comments>http://www.vg-network.com/2008/04/22/mess-news-more-news-on-n64-emulation/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 19:10:54 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/2008/04/22/mess-news-more-news-on-n64-emulation/</guid>
		<description><![CDATA[MooglyGuy has posted more news and screenshots regarding N64 emulation and rendering working in MESS!


As it turns out, the RDP will clamp to either 0 or 255 depending on the result of (A &#8211; B) * C in cases where (A &#8211; B) results in a negative number.
If the resulting value is negative and in [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MESS News &#8211; N64 emulation!</title>
		<link>http://www.vg-network.com/2008/04/09/mess-news-n64-emulation/</link>
		<comments>http://www.vg-network.com/2008/04/09/mess-news-n64-emulation/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 20:08:42 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/2008/04/09/mess-news-n64-emulation/</guid>
		<description><![CDATA[MooglyGuy has posted news and screenshots regarding N64 emulation and rendering working in MESS!

In renderer news, it would appear that I’ve found the source of the cracks between triangles in MESS.
Anyone who has attempted to run Mario Kart 64 in MESS has noticed the seams that are present in almost every scene:



The reason for this [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SDLMESS V0.124</title>
		<link>http://www.vg-network.com/2008/03/27/sdlmess-v0124/</link>
		<comments>http://www.vg-network.com/2008/03/27/sdlmess-v0124/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 23:30:56 +0000</pubDate>
		<dc:creator>VGN</dc:creator>
				<category><![CDATA[MESS and Multi System emulation]]></category>

		<guid isPermaLink="false">http://www.vg-network.com/2008/03/27/sdlmess-v0124/</guid>
		<description><![CDATA[SDLMESS with Additional code by Sven Gothel, couriersud, and Vas Crabb. For Linux/Unix, Mac OS X (both PPC and Intel), FreeBSD, Win32, and OS/2 systems.
Portable to anything remotely POSIX-y with SDL 1.2.11 or higher available. Note: the Win32 target is not intended to compete with baseline MESS &#8211; it’s simply a demonstration that SDLMESS works [...]]]></description>
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		<slash:comments>0</slash:comments>
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