AAE is a primarily vector based arcade system emulator/simulator written using C and OpenGL. It strives to recreate the experience of playing the games as they were in the arcade, and requires the original game ROMS in order to run. In some cases copies of the original sound files and artwork are required to complete the emulation experience. It provides for simulation options that are not available in MAME ™, and offers several features that are not available in MAME ™ due to their arcade preservation charter, such as advanced hardware based drawing and motion blur
12/13/08 Atari 2.0 Update. This is the version I wish I was able to put out several years ago. Download aaeu2.zip below and unzip to your aae directory. There are more changes coming, but here is what’s new so far:
Centralized all CPU code with a CPU dispatch system.
Added support for multiple cpus.
Improved Pokey sound generation
Centralized all Atari AVG code.
Major Havoc is now working perfectly, with corrected video thanks to documentation provided by recent Mame (TM) Atari AVG updates.
Added my own direct input mouse code (not 100% yet).
Renamed the modified allegro.dll so as not to conflict.
Fixed BattleZone led toggling (thanks to Retrocade source).
Added Noob friendly FPS counter.
Fixed minor key configuration annoyances.
Added WIDESCREEN support for 16:9 and 16:10 ratios.
Changed artwork handling. All available artwork is now automatically loaded for the running game, now all artwork changes in the video menu are dynamic.
Major cleanup of all color Atari Games.
Many, many little fixes.


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