Wesker has posted news and screenshots on his developments for his Sega Model 2 arcade hardware emulator.

  • Added an option to regulate the color curve (gamma).
  • Solved an error that caused that tiles was with incorrect colors.
  • Some errors related to the calculation of colors in the textures have been corrected.
  • Emulated musics in format MPEG (Sega Touring Cars)
  • Fixed bug in multiPCM that brought about sounds saturated in Daytona the USA.
  • Fixed bug that caused that the automatic marches did not work in Sega Rally well.
  • Fixed bug that caused that ” appeared the message; To review itself! ” in Daytona the USA when stopping the car.
  • Fixed bug that caused that they appeared invisible walls in Daytona the USA (not completely)
  • Fixed bug that caused that the cars controlled by the CPU did not move in Sega Rally.
  • Fixed many problems of calculation.
  • Emulated the connection in local network of all the games. It is possible to play abriendo several emulators in a same PC or forming a local network.
  • A tremendous error in Daytona the USA has been fixed that caused that during the game in network the speed was of 50%.
  • An error has been fixed that caused that when stopping the motorcycle in Motoraid the chamber showed the world of the reverse.
  • At the moment the network configuration becomes through a new file .ini…
  • Some problems with the colors of the textures have been fixed (green eyes in Dead or Alive)
  • The audio one is had synchronous we give of them in Sega Rally and Fighting Vipers
  • Added to option ” MipMap=1″ in order to qualify anisotropic filtrate + mip mapping to the games.
  • Emulated the effect ” fade” of the screen of selection of circuit of Daytona the USA.
  • Some details of the SCSP have polished.
  • It is had including the game Wave Runner.
  • Solved the graphic errors related to the VGA nVidia of series 8, *quizá* also with VGA ATI and Geometrizer 1.
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