Archive for February, 2008

MAME Plus 0.123u3

MAME Plus 0.123u3 is an unofficial build of MAME 0.123u3. MAME Plus contains all the changes and updates found in the regular release of MAME, but with added features such as high score save support. Additionally, the author of MAME Plus has added support for the MESS core as well. Download at MAME Plus 0.123u3 at our MAME page.

MAMEUIFX32 0.123u3

MAMEUIFX32 V0.123u3 is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX32 was previously named MAMEUIFX32 V0.123u3 has these these improvements over regular MAME:
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MAMEUI 0.123u3

MAMEUI 0.123u3 (previously named MAME32) is a build of MAME with an integrated frontend. MAMEUI seems to be the popular choice for users of the MAME emulator, as its easier to deal with than a command link based version of MAME. This version of MAMEUI is available in both 32bit and 64bit versions. Download MAMEUI 0.123u3 at our MAME page.

MAME 0.123u3

Here it is, MAME 0.123u3, the third release of the MAME 124 cycle from Aaron Giles. MAME 0.123u3 is not as much of a bug fix as the last several releases, but obviously contains some. MAME 0.123u3 has the following changes over the previous U release is as follows:

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Nintendo WII Scene news – Trucha Signer modify Wii isos & re-sign them

or as the thread OP calls it, MAJOR WII Scene news:
A major breakthrough has hit the Wii scene in the form of a program called Trucha Signer.

This program allows you to modify the contents of a Wii iso and then re-sign it with an electronic signature the Wii will accept. Basically, in theory you could put anything you wanted into a Wii iso (or take out, eg: Wii updates) and by using this tool to re-sign it the Wii will not reject the altered disk.

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Makaron Test 9/2

Makaron 9/2 is a new Dreamcast emulator for Windows. This Dreamcast emulator is still in the testing stages but is able to run some commercial games, but still should be considered WIP and probably isn’t as advanced as nullDC or Chankast (at this point). Make sure you read the Makaron readme.txt file for info on configuring this Dreamcast emulator. Makaron 9/2 has the following changes:

With addition of full MMU support I introduced a bug into Makaron – games that were previously playable with simple SQ remapping would now require slower MMU recompiler. Fixed. This means only games based on Windows CE will require proper address translation, the rest will happily run on faster recompiler. I guess there is no “SEGA multitasking OS” for Dreamcast after all :)

As for MIL-CDs, those don’t even use address translation at all. They wouldn’t work on normal recompiler because it was too fast. Again, due to the bug mentioned I was led to belive MMU was being used – while it was not. Seems like lowering SH4 speed to about 160 MIPS gets those to run, not yet sure why. Could be another DMA issue, all those use the same software MPEG player and it gave me some troubles before on other games as well.

I’ve tried to investigate the cause of WinCE games breaking TA geometry registration process – without much luck so far. Also many games complain about VMU not having enough free space on it (but some would still create a good save later). Suddenly it seems like a good idea to quickly release T9/2 to just see how frequently it crashes and if that coincides with emulation speed.

I’m done merging the MMU version with the main source branch, seems to work. I’ve also tried several things to speed up the address translation – again, not much luck there. The lookup tables I’m using now seem to be the limit of what can be done in that aspect. Gee, I almost wish I could make use of x86 paging unit (and yes, I know how complicated that would be – pretty fast though).

In short: unless I discover something obviously wrong for me to fix, I’m going to release T9/2 later today (or so).

UPDATE: Here’s Makaron Test 9/2 with MMU support in recompiler.
If you have any problems with it, go back to T9/1. This version is pretty broken (lots of unfinished modifications) but I want to know how badly :)
Again, too many changes to list. Some bug fixes (to SH4 recompiler as well). PAD plugin now enforces 5% dead zone in analog stick center position – this should cure “cursor keeps running away” problem in some games. New AICA/ARM code (back to interpreter for now) sounds much better, no DSP yet. More messages will now appear in English, in future it will be possible to support many languages (via translation files or something like that).

There’s new system of identifying GD-ROMs and MIL-CDs – it’s main purpose is to enable MMU where necessary. The database is far from complete though, so some GDs will not be recognized. Please report those, but do make sure to provide proper title, MD5 sum computed by Makaron, region, and whether it is Windows CE game or normal one. DO NOT REPORT PIRATED SOFTWARE. I will ignore/delete such reports on sight. Same goes for dubious ones, with spelling errors and such.
If you happen to stumble upon WinCE game that is not recognized you’ll need to enable MMU manualy in the ini file. And let me repeat that again – MMU requires a damn fast CPU. 2,4GHz Core2 Duo is the absolute minimum – the faster the better.

The multi-threaded GD reading is not yet finished. You might want to enable it anyway, see GDROM.ini for that, but be advised that some games will refuse to boot or hang with this option enabled. Most should work.

UPDATE 2: Oops. Last minute changes to GD detection code broke it completly. Sorry :) I’ve posted revised T9/2 so please redownload.

Download at our Sega Dreamcast emulation page.

WinUAE 1.5.0 beta 4

WinUAE 1.5.0 beta 4 is easily the best Amiga emulator available for Windows. As was mentioned in the previous WinUAE public beta serles, versions from today on do NO work on Windows 98/ME anymore. This update has these changes since the last Win UAE 1.5.0 public beta:
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MAME Plus 0.123u2

MAME Plus 0.123u2 is an unofficial build of MAME 0.123u2. MAME Plus contains all the changes and updates found in the regular release of MAME, but with added features such as high score save support. Additionally, the author of MAME Plus has added support for the MESS core as well. Download at MAME Plus 0.123u2 at our MAME page.

FB Alpha 0.29.74

FB Alpha is an arcade emulator supporting the following hardware platforms;

- Capcom CPS-1
- Capcom CPS-2
- Cave
- Neo Geo
- Sega System 16 (and similar), System 18, X-Board, Y-Board
- Toaplan
- Taito Rainbow Islands/Operation Wolf/Rastan
- Psikyo 68EC020 based hardware
- misc stuff we like

What’s New in FB Alpha 0.29.74:
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RockNES v5.00 Beta 7

LOL DUDES! RockNES is a NES emulator for Windows and was updated with these changes lOL:
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Ootake 1.39

Ootake 1.39 is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine. This update has the following changes:
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MAMEUI 0.123u2

MAMEUI 0.123u2 (previously named MAME32) is a build of MAME with an integrated frontend. MAMEUI seems to be the popular choice for users of the MAME emulator, as its easier to deal with than a command link based version of MAME. This version of MAMEUI is available in both 32bit and 64bit versions. Download MAMEUI 0.123u2 at our MAME page.

WinUAE 1.5.0 beta 3

WinUAE 1.5.0 beta 3 is easily the best Amiga emulator available for Windows. As was mentioned in the previous WinUAE public beta serles, versions from today on do NO work on Windows 98/ME anymore. This update has these changes since the last Win UAE 1.5.0 public beta:
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emuControlCenter 0.9.7 WIP 09

The emuControlCenter is an application to manage games (also known as roms) of many different retro and nextgen computer, console and arcade platforms. emuControlCenter is an startcenter for your games/roms. You can easily start games/roms of your collections in an assigned emulator with only one double-click.

MAMEUIFX32 0.123u2

MAMEUIFX32 V0.123u2 is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX32 was previously named MAMEUIFX32 V0.123u2 has these these improvements over regular MAME:
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Street Fighter IV Coming to US Arcades

Remember when the site first went up in 1996 and i had the line “I’d rather play Karate Champ than Street Fighter II anyday!”? Well 12 years later, Street Fighter IV appears coming to USA arcades according to this article:

No word yet on exactly how widely distributed Capcom’s latest Street Fighter will be to U.S. arcades, but a Capcom spokesperson told us yesterday it’s definitely coming to the U.S.

A number of specialty arcades and stores, we were told, have already ordered the arcade machine from importers directly. Unfortunately, Capcom is still trying to find a distributor with the reach to get it into arcade. The big hang-up, it seems, is that nowadays most U.S. arcade distributors deal almost only with redemption ticket games.

FB Alpha 0.29.73

FB Alpha is an arcade emulator supporting the following hardware platforms;

– Capcom CPS-1
– Capcom CPS-2
– Cave
– Neo Geo
– Sega System 16 (and similar), System 18, X-Board, Y-Board
– Toaplan
– Taito Rainbow Islands/Operation Wolf/Rastan
– Psikyo 68EC020 based hardware
– misc stuff we like

What’s New in FB Alpha 0.29.73
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MAME V0.123u2

Here it is, MAME 0.123u2, the second release of the MAME 124 cycle. MAME 0.123u2 is not as much of a bug fix as the last several releases, but obviously contains some. MAME 0.123u1 has the following changes over the previous U release is as follows:
Read the rest of this entry »

WinUAE 1.5.0 beta 2

WinUAE 1.5.0 beta 2 is easily the best Amiga emulator available for Windows. As was mentioned in the previous WinUAE public beta serles, versions from today on do NO work on Windows 98/ME anymore. This update has these changes since the last Win UAE 1.5.0 public beta:

Naomi sound WIP in MAME and Toy Fighter

A couple of nice coincidences linked together today. First up, Belmount submitted the AICA core to MAME so Naomi now has sound. Secondly, MAME Italia dumped the Naomi game Toy Fighter, which successfully gets into it’s test mode (gameplay doesn’t work). Test mode includes the sound test, and here’s what it sounds like, with the “load times” cut out to make things managable. The first thing you hear is the Naomi boot chimes – they’re supposed to not be very loud, so do not crank your volume when you hear them. After that is song #1 in Toy Fighter’s sound test.