in_cube v0.29

in_cube is a Winamp plugin intended to play streamed audio formats found in Nintendo Gamecube games video games.
For info on what games are supported, check out the publicly-editable GC Stream DB
Currently it supports:

  • ADX (with looping for “03″ and “04″ versions)
  • ADP a.k.a. DTK (only playback at 48KHz Stereo) - note that some games (Battalion Wars) have the ADP extension for DSP files, these will be recognized as DSP
  • DSP variants:
    • standard (including simultaneous playback of left and right channel files as stereo)
    • “RS03″ (Metroid Prime 2)
    • SPT/SPD (Bust-a-Move 3000, Hello Kitty Roller Rescue) (only for single songs, not banks)
    • “Cstr” (Star Fox Assault, Donkey Konga)
    • STM (Paper Mario 2, Fire Emblem) - must be renamed DSP to not interfere with winamp’s support for another format called STM
    • HPS (HALPST) (Super Smash Bros. Melee, Kirby’s Air Ride, Killer7, etc.)
    • IDSP (Super Mario Strikers)
    • MSS (Second Sight)
    • GCM (Lego Star Wars)
    • Monopoly Party’s screwy single header stereo - must be renamed .MPDSP
    • ISH/ISD (Pokemon XD)
    • YMF (WWE Wrestlemania X8) - most files work
    • RSD (RSD3GADP type)
    • IDSP (Harvest Moon)
    • GCub (.wav) (NHL Hitz Pro) - must be renamed .dsp
    • WAM/WAA/WAC/WAD (Beyond Good & Evil), a RIFF variant
    • WVS (Metal Arms)
  • 16-bit big endian PCM
    • RSD (RSD2PCMB and RSD3PCMB)
    • AST (Mario Kart: Double Dash, Super Mario Galaxy)
    • WHD/WAV (Hitman 2)
  • AFC
    • “standard” (Wind Waker)
    • AST (Twilight Princess)
  • RSF (Metroid Prime) - experimental
  • Playstation ADPCM (not used on GC, but…)
    • VAG
    • ADS
    • NPSF (Ace Combat 5)
  • a bunch more I need to add to this list…

If you were using in_dsp or in_adx you should remove them before installing in_cube.

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