Archive for January, 2007
Atari 2600 for PSP
‘PSP2600 is a port on PSP of the version v2.2 of Stella. It’s based on the work of David Voswinkel, who was the first to port Stella to PSP.
It has been developed on Linux for Firmware 1.5 and i hope it works also for 2.x using the great eloader (0.99x) from http://www.noobz.eu/.’
for […]
January 20th, 2007 | Posted in PSP Homebrew and Emulation | No Comments
DOS for your XBOX… sweet
Updated core to DOSBox 0.65
CDROMs can be real CDs or a directory on your XBox hard drive or an image file (ISO, BIN, etc)
IPX/Network/Modem support implemented (untested)
Added joystick mappings for the following missing keyboard keys:
Scroll Lock
Num Lock
Pause/Break
Print Screen
Navigate menus […]
January 20th, 2007 | Posted in General emulation | No Comments
Megadrive/Master System/Game Gear emulator for the Gizmondo
Speed improvements
no longer limited to 48fps with sound on
16bit rendering - Water effects in Sonic now work etc..
Removed need for SDL lib
for more info and download click here
January 20th, 2007 | Posted in General emulation | No Comments
Bandai Wonderswan/Wonderswan Colour emulator for windows
1.71:
Corrected the fact that noise enters into Terrors2 with hyper voice
1.72:
corrected the fact that in super robot great war COMPACT3 it has trouble in voice response
January 20th, 2007 | Posted in General emulation | No Comments
An Acorn Electron emulator for windows & Mac OS X
sound: fixed an overflow problem that sometimes meant for quite inaccurate sound, Arcadians being a prime example
boring interrupt stuff: on a tip from Tom Walker, I effected changes in the generation of interrupts while the counter is in tape output mode. Result? Evening Star and Southern […]
January 20th, 2007 | Posted in General emulation | No Comments
unofficial Mame32FXUpdated to MAME 0.111u4 - MAME32 0.111u3 *Fixed bug that caused program crash at startup.
to download and more info click here
info.dat * Updated to MAME 0.111u4. * Added 0.111u4 Source/Listinfo changes. * Newest Bugs (16th Jan). * Completely re-add MAME 0.35b10 […]
January 20th, 2007 | Posted in MAME | No Comments
A new test release of this Snes emulator for the Nintendo DS by Archeide who had this to say about it:
‘I’m sorry to see that the compatibility of the DLDI version is far from what i expected …Some have experienced problems they didn’t have with the regular version.I tried to fix some bugs in a […]
January 20th, 2007 | Posted in Nintendo DS | No Comments
MSX emulators for the Nokia S80 & S60 phones
Nokia S80 Changes: * Support for 92xx phone models (without MSX sound emulation) * Support for zip file format (not in 92xx version) * “Archive as disk” virtual disk support for zip (not in 92xx version) […]
January 20th, 2007 | Posted in General emulation | No Comments
Atari 7800 emulator for the PSP
The two following features were presents in the original ProSystem emulator but had been disabled during the PSP port : Add bios file support (you need the 7800.rom file)# Add games database system (prosystem.dat file)# Load default.kbd file on startup (if file is present in kbd folder)
to download and for […]
January 20th, 2007 | Posted in PSP Homebrew and Emulation | No Comments
Barry Harris updated Final Burn Alpha. This is a fairly big update; changes are summarised below;
January 19th, 2007 | Posted in Arcade Emulators (not MAME) | No Comments
Here is what is new:
- The CPU(HuC6280) processing part was sped up (lightened) in some measure. * Compared with me - When the window of Ootake is not active, the emulator keeps working. In window mode, when the messenger software and the TV recording software, […]
January 19th, 2007 | Posted in General emulation | No Comments
MSX/MSX2/MSX2+ emulator, for Symbian phones running S60 3rd Edition.
‘There already exists an fMSX port to S60 made by Juha Riihimaki, but I have decided to release a genuine port, based on the latest fMSX core and the same S60 framework my other emulators are based on.
To report problems, make suggestions, get help, and talk to […]
January 18th, 2007 | Posted in General emulation | No Comments
CPS2 arcade emulator for the GP32
* fix raster mode rendering. * fix line scroll mode rendering. * add save/load state. * add no sound(and sound cpu stop) mode. * support command line options. * support usb […]
January 18th, 2007 | Posted in General emulation | No Comments
ZX Spectrum emulator for the GP32
# GnoStiC added USB joystick support.# Fixed flags behaviour for block I/O instructions (INI,INIR,IND,INDR,OUTI,OTIR,OUTD,OTDR)# Fixed a little speed problem: it was starting always at 166MHz, not taking in consideration its config file.
BTW:# I’ve noticed that Squidge’s hack produces an ugly effect when the virtual keyboard is shown, I’ll try to […]
January 18th, 2007 | Posted in General emulation | No Comments
GP32 port of the Atari 2600 emulator Stella
* All menus are now available through the Options button in the Launcher. * Pause function has been removed, pressing a menu button serves the same function. * Vertical Centering during gameplay is now implemented. […]
January 18th, 2007 | Posted in General emulation | No Comments
A Vectrex emulator from Squidge for the GP2X handheld
Still WIP, a bit buggy but even runs with sound
Go to
January 18th, 2007 | Posted in General emulation | No Comments
Another Mame Dev Release. my gosh they’ve been busy
MAMETesters Bugs Fixed simpbowl0110u2yel [R. Belmont]# arcadiac0111u3yel [Ernesto Corvi]# mcatadv0111u3gre [David Haywood]# photoy2k0111u3yel [Aaron Giles]
Source Changes# Added support for the Pioneer PR-8210 laserdisc player. [Ernesto Corvi]# Added two new convenience macros for input ports: PORT_DIPUNUSED and PORT_DIPUNUSED_DIPLOC. [stephh]# Updated DIP switches in the cave driver and added […]
January 18th, 2007 | Posted in General emulation | No Comments
Bandai Wonderswan/Wonderswan Colour emulator
* Setting the volume of VOICE to 2 times * Fixed Way DMA VOICE until it reaches size 0, is played back * Hyper voice emulating and correspondence (Star Hearts) * Status fps which is indicated in the […]
January 18th, 2007 | Posted in General emulation | No Comments
Aaron Giles posted the following:
January 17th, 2007 | Posted in MAME | No Comments
Here is what is new
* double buffer: forced yuv overlay colors when in fullscreen double buffered (red & blue could be inverted) * double buffer : fixed the crash when using scale2x/3x * fix the dlls in windows so that SDL_image and raine use the same dll for […]
January 17th, 2007 | Posted in Arcade Emulators (not MAME) | No Comments