Archive for January, 2007

PSP2600 v1.0.2

Atari 2600 emulator for the PSP
* Merge the code from Stella v2.2 (replacing Stella v2.0 b1) * Add several Anti-Flicker modes such as : *Phosphor (from Stella v2.2), nice but CPU consuming *Simple, very fast and suitable for […]

Picodrive 1.10, with experimental Sega CD and gmv support

Megadrive emulator for the GP2X
‘After quite a bit of time another peace of code reached usable state. This time it is Sega CD support (well, sort of).
Currently only Sonic CD seems to work. But even that is missing some stuff, like PCM sound and mode7-style graphics emulation in bonus stages. Why would I release this […]

gpSP/SDL v0.9-2

Gameboy Advance emulator for the Zaurus pda
* Speed has been increased * Key bind initial value of select key rshift -> modification to space * When it starts on X-WINDOW starting method modification to full screen starting * In order the sound […]

CPS2emu test 7

CPS2 arcade emulator to the GP2X handheld
test v6# fix input driver. (now working progear, again)# update draw code to arm asm.# fix line scroll mode more accurated(but, slowly).# add line scroll on/off option(–linescroll, –no-linescroll).# add horizontal only hardware rescale mode(–hwho-rescale).# change cache format for asm draw function. no longer# available test v4 cache data.# add […]

Oswan 1.73

Bandai Wonderswan/Wonderswan Colour emulator for windows

Fixed the petite noise of Super Robot Great War COMPACT3

click here to download

FBA 0.2.96.59

PS1/CPS2/Neo-Geo/Toaplan/Cave arcade emulator
* Fixed issues with sound in irrmaze, joyjoy, mahretsu, pspikes2 and socbrawl * Added sf2m2 to the Street Fighter 2 Champion Edition driver * Amended the game selection dialog and separated CPS-1/CPS-2 games * Widened the dip switch dialog
to […]

ThomDS Version 1.0

A Thompson MO5 emulator for the Nintendo DS
Version 1.0 of the 18/01/2007 #Initial version.
How to use the emulator:# * Keyboard with the stylet# * Pad of direction: arrow keys of the keyboardE# * A: 0# * B: Fire #2# * X: SHIFT# * Y: BASIC# * X + arrow keys: displacement of the screen when […]

PSPUAE 0.63 wip Update

Amiga emulator for the PSP
‘Been chatting to Ric, and heres whats going on. Ric and Thinkp have been working on ways to utilize the Media Engine (2nd CPU of PSP). Although the ME beta has sound running from the ME CPU, its far from perfect. Running the sound from the ME, might be dumped, as […]

Emu Loader v4.9.7.1

Mame frontend
fixed:# Option “Use MAMu_ Icons” was being set as disabled when not using zipped icons# Error when creating games lists at startup
changed:Favorites Profile Editor:# *Removed “Edit User” button. You can change description / filename “on-the-fly” now. Remember to click the “Update” button to save the changes*Selecting another profile or exiting the editor cancel the […]

AGEMame & SAGEMame .111u4 patch

The Arcade Gambling Extension
pyramid does not work, due to a layout error.
Source Changes#Modified the makefile to make it possible to independently specify symbols generation and optimization levels. [Atari Ace]# Added support for the lamp matrix to the video callback in the Scorpion 2 driver, and updated lamps and inputs to better fit the new UI. […]

HVSC #46 Released

Ok. I had a C64 from 1985 through about 1992 (using is regularly), so naturally i love the High Voltage SID Collection! The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike. The work […]

The Atari 7800 emulator, ProSystem has been updated to 1.1!

Here is what is new
* Fixed Palette file not being used on reset* Changed default palette to Nabuko78’s palette* Added joystick supportUpdated by Brian Berlin (jberlin@cfl.rr.com)
You can get it from our DOWNLOADS page

Makaron WIP

Its a Dreamcast emulator for windows from a Polish chap named dknute
‘It imitated me to lay paw on very interesting stuffs Spore this it is, of couple hours impounded me oneself revisal - I will have employment on any time.In the interim I decided you somewhat to tease and to insert a few samples from […]

WinUAE 1.4.0 public beta #2

we all know this popular emulator.. Amiga for Windows. here are the changes:
Beta 2: #filter zoom and position is not restricted to coordinates divisible by 4 pixels anymore# datapath command line parameter fixed (broke in 1.3.4b9)# enumerate only known DirectInput devices types (keyboards, pointers and game controllers), apparently there are some broken DI compatible “unknown” […]

No$gba v2.3b

Gameboy Advance/DS emulator/debugger
* gba/snd: snd_on_off 60h-81h non-writeable while disabled with optional warning * gba/snd: fixed snd_on_off (resets only 60h-81h, not 82h-83h) (thanks ludvig) * gba/help: described nr52/snd_on_off affected registers (60h-81h reset to zero) * gba/help: added noise random generator specs (gba psg […]

Grand Theft Auto: Vice City Stories coming to ps2

For those of you (including myself) who are fans are the GTA series, it seems now (that most people figured would happen eventually) that Vice City Stories, the smash hit for the PSP released last Halloween, will be making an appearance on the PS2 as well. This Planet Grand Theft Auto story mentions that T\the […]

MAME32 and MAME32 FX available for download

Both MAME32 and MAME32 FX (Fix) are available for download from our MAME page

Shash DeSmuMe WIP Screenshot potpourri (2)

A further WIP update for the Nintendo DS emulator
‘As stated in the comments, I’ve not been feeling well for the past 10 days or so, so not much done related to coding/testing. I’m starting to feel better, so I’ll be able to post screenshots of really new stuff, and not from the 1.5 months old […]

Mame32b.111.4

about freek’n time
everyone go grab it here

GenesisPlus: GPDCQ-01202007

A Megadrive emulator for the Dreamcast
# alpha4 (01/18/07): after more of eke-eke’s changes, the sound stuff now works properly.
alpha3 (01/17/06):# Slightly newer fame# put in the code for eke-eke’s changes to the sound driver to fix FM sound in some games. Doesn’t work properly so it is defined out.
alpha2 (10/26/06):# Uses DMA for texture transfer, […]