SpeccyDS wip update, Borders and more
ZX Spectrum emu for the Nintendo DS


The first screenshot is the result of a BASIC Save command and demonstrates the border quite well. The second shot demonstrates the scaling problems that are associated with displaying the borders on such a small screen.
Luckily, the DS hardware makes screen scaling very simple. Therefore, I will probably add three border settings - None (default), Thin and Full. The thin border should keep the distortion down to a minimum.
# A few other things have changed, including: The Z80 loader has been fixed. All 48k-based .Z80 files should now be accepted without causing the Spectrum to reset
# Simulated the resistor connection between the EAR and MIC ports on the spectrum. Sound is now produced when using the BASIC save command etc
# Fixed the flags on the DAA instruction to fix Head Over Heals. However, the sound still cuts out in some rooms
# Fixed the crash in Starquake (yay!). It was caused by a silly bug in the HALT instruction
Next up is DLDI support…’
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