PSPUAE 0.63 wip Update
Amiga emulator for the PSP
The 2nd idea, is to move other functions to the ME, this will lift the load on the Main CPU, and hopefully increase speed that way. 1 such function is the Screen Rendering, the idea is to split it in half, run half the rendering on Main CPU and the other half on the ME CPU.
Ric has also made some other otimizations to pspuae to help with speed, so its onwards and upwards for PSPUAE. 1 Otimization, is Ric’s profiling code, that does yield some speed increases, he is working on applying it to the ME CPU.
First, you must understand, that it means alot of coding. Ric and Thinkp are working on it when they get chance. So don’t expect a release for at least a month or 2 (could be longer). Also remember, the ME CPU on the PSP isn’t that well documented yet, alot is still unknown, so be patient, .
I am working on HD support again. I’m also working on giving site a make over (Workbench style), as well as updating and adding new Save States (designed do run with current release). So as you can see its still on going here, behind the scenes.
Last thing to mention is AGA support. It has been decided, it will be added/worked on, ONCE we have a decent enough speed with ECS.
So, although Amiga fans have had a nice run since JULY last year, of monthly releases, just need to say we haven’t gone any where and don’t intent to.’
to read more or comment click here

