AGEMame & SAGEMame .111u4 patch
The Arcade Gambling Extension
pyramid does not work, due to a layout error.
Source Changes
#Modified the makefile to make it possible to independently specify symbols generation and optimization levels. [Atari Ace]
# Added support for the lamp matrix to the video callback in the Scorpion 2 driver, and updated lamps and inputs to better fit the new UI. VFD support has been moved to a configuration switch, as the output is actually always occurring - the switch mimics the effect of plugging in or removing the VFD from the control point. [James Wallace]
# Added a validity check that input port names are valid UTF-8 strings. [Nathan Woods]
# Added support in the user interface to render all text assuming it is UTF-8 encoded. This means that UTF-8 encoded Unicode names can be used in in-game descriptions, etc. But first you will need a unicode capable BDF font. [Aaron Giles]
# Removed Vista build hacks from windows.mak as they are no longer necessary. [Aaron Giles]
# Removed hacky use of the ‘depth’ field of mame_bitmaps. Bitmaps are now allocated with an enumerated ‘format’ instead. This is internally translated into bits-per-pixel in a normalized way. Also removed Machine->color_depth, which was often misused. [Aaron Giles]
# Added new macro BITMAP_ADDR that can be used for addressing into bitmaps. Removed the use of bitmap->line[] in the core code. The line[] array will eventually be obsoleted, so stop using it. [Aaron Giles]
# Changed operation of plot_pixel, read_pixel, and plot_box. The first two are now inline functions and the latter just maps to fillbitmap via another inline function. [Aaron Giles]
# Added new required machine driver entry MDRV_SCREEN_FORMAT() which specifies the bitmap format for the screen. Removed the VIDEO_RGB_DIRECT and VIDEO_NEEDS_6BITS_PER_GUN flags that used to determine the bitmap format implicity. [Aaron Giles]
Deprecated the following obsolete machine driver entries:
# MDRV_FRAMES_PER_SECOND -> MDRV_SCREEN_REFRESH_RATE
# MDRV_VBLANK_DURATION -> MDRV_SCREEN_VBLANK_TIME(TIME_IN_USEC(x))
# MDRV_VISIBLE_AREA -> MDRV_SCREEN_VISIBLE_AREA [Aaron Giles]
# Fixed several bugs in the Windows implementation of the osd work item interfaces. [Aaron Giles]
New games marked as GAME_NOT_WORKING
# Stelle e Cubi (Italy) [David Haywood]
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