A wip update for the best Amiga emulator around
Archive for January, 2007
A Gameboy/Gameboy Colour emulator for iPod linux,
an SDL version and an info.dat. excuse me as i wipe the drool from my mouth
A proof of concept release of the Nes emulation part of Little John now from Tinnus, eventually the whole package will be ported but for now we just have the Nes part, this is whats waiting for you if you download it:
Scumm engine interpretor for the Nintendo DS from agentq
The Arcade Gambling Extension is updated to be in line with the Mame source.diff release
beta version of the best Amiga emulator around
I saw over at Xbox-Scene that Nes6502 released a new version of ZsnexBox (XBox port of ZSNES)
Aaron Giles releases another source diff for MAME, this time with these changes: (updated with download links)
Raine is an arcade emulator for Windows and Linux with these changes:
AMPonzi released his own unoffical WIP build of SeSmuME (Windows based Nintendo DS emulator):
Another public beta of the WinUAE, the best Amiga emulator for Windows was released with these changes:
Team noobz have shortly ago released a downgrader for the psp firmware 3.03. If you are on lower firmwares that are not downgradable like 2.81 – 3.02 you have to upgrade to 3.03 first.
[Submitted by ProXXXy]
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket, and Neo Geo Pocket Color are emulated. This update:
for those unfamiliar.. Wine is an Open Source implementation of the Windows API on top of X and Unix. and here are its changes:
* Many improvements to Direct3D shaders and state management.
* Support for inter-process memory allocations.
* OLE32 marshalling fixes.
* Lots of bug fixes.
for more info and download click here
Nes emulator for the XBox 360
If you’d like to talk about this project my gamer tag is Lone Coder or you can email me at bryanlivingston@gmail.com
The project page for this project is at: http://code.google.com/p/xnasharpnes/
The latest release can be downloaded from: http://code.google.com/p/xnasharpnes/downloads/list
You can get the latest source from our subversion repository at: http://code.google.com/p/xnasharpnes/source
This is a conversion of SharpNES by Jonathan Turner. Converting it only took a couple of hours. http://jturner.tapetrade.net/sharpnes/index.html
It runs at 60% or 70% of normal speed on the 360, so it’s playable but slow. There’s probably some very easy optimizations and cleanups to be done still.
Right now there is no rom loading menu, so to switch roms you have to include the rom in the SharpNES360 project and set it to ‘Copy to Output Directory’, then edit the filename in Program.cs.
This requires a creators club account which runs $99 a year or $49 for four months. You’ll also need Visual C# Studio Express which is free.
Buttons:
A = A B = X or B Start = Start Select = Back Up, Down, Left, Right = D-Pad Exit Emulator = RB (Right Shoulder Button)
What’s Missing:
Second Controller Sound Saving or State Saving Rom Loading Menu
Supported Mappers:
Mappers 1 (mostly), 2, 3, 4 (mostly), 7 (partial), 9 (mostly), 10, (partial), 22 (partial), 34, 64 (partial), 66′
for more info and download click here
A port of the Megadrive emulator PicoDrive to series 60 phones
* Here is a first working version of pico for S60v3
* Need to fix highlight and shadow palette, overspeeding, optimizing draw functions.
* Fully playable.
for more info and download click here

