Archive for November, 2006
Jelta posted this message about an update to the ultra hle ini file. (For those who dont know what emulator this is/was, it was teh first N64 emulator for Windows released in 2000 coded by Epsilon and that someone named Realityman (aka Realityfraud) tried to make a living off. Changes include:
Unofficial ultra.ini Version 1.0.5.5i’m […]
November 21st, 2006 | Posted in General emulation | No Comments
Cowering has released 2 “Good” rom too updates:
News Release for GoodGBA V3.12:
GoodGBA is a Nintendo Gameboy Advanced ROM renamer now supporting 32768 entries. O_O (32,000+ ROMS for the GBA? oy vey)
Recent Additions:
— Fixed small bug in the ´changes´ commands— Tons and Tons of stuff added.. RTFM
GoodGCOM is a Tiger Game.com ROM renamer supporting 30 entries
Recent […]
November 21st, 2006 | Posted in General emulation | No Comments
The MAME history.dat file was updated now up to date with the latest core.
November 20th, 2006 | Posted in MAME | No Comments
Guru posted news on some more things that may be emulated by MAME eventually:
19th November, 2006I have located one of the rarest early 80’s Taito games ever made, which has become available from a collector. But as you’re aware, rare always means expensive. The Dumping Project has been actively purchasing PCBs for dumping for […]
November 20th, 2006 | Posted in MAME | No Comments
Silicon Valley, USA, November 2006 - World’s First Online Video Game Console Development Course
Nurve Networks LLC and Game Institute have teamed up to take online game developement training to the next level with world’s first course on the technology and development of gaming hardware and consoles. Game programming is great […]
November 20th, 2006 | Posted in Site News | No Comments
smf - added some PSX hardware games i’ve never heard of, (one of which is called the Kiss Destination? another of which’s title is in Japanese). Screenshots are provided at his site.
Dox - Working on Double dealer protection similar to used in other jalmah.c games.(Mitsubishi M50747 MCU used for protection and providing main program code […]
November 19th, 2006 | Posted in MAME | No Comments
M.A.S.H. updated his MAMEINFO.dat file with the following changes:
* Updated to MAME 0.110u2 * Added 0.110u2 Source/Listinfo changes * Newest Bugs (11th Nov) * Completely re-add MAME 0.30-0.33b1 Source/Whatsnew/Readme-infos * Fixed some Mameinfo.dat infos
November 19th, 2006 | Posted in MAME | No Comments
PCSX2 0.9.2 R2 is now available
This fixes an assortment of issues found briefly after 0.9.2’s original launch. It is strongly advised that people get this build of 0.9.2 over the initial release.
* Compatibility regression with Vampire Night resolved. * Final Fantasy X now works for most regions. […]
November 18th, 2006 | Posted in General emulation | No Comments
Aaron Giles has released U2 of MAME with these changes:
Ports available for Download from our MAME page:
MAME32
MAME32FX
November 17th, 2006 | Posted in MAME | No Comments
Ootake is a TG16/PC Engine emulator for Windows with these changes:
* The interrupt processing has been improved, and the speed was elaborately adjusted. As a result, it modeled on a real machine. (When “Asuka120%” was played, the problem that the message display fell into disorder occasionally was corrected. I think the […]
November 17th, 2006 | Posted in General emulation | No Comments
MESS, the multi console/computer emulator based on the MAME sources was updated to V0.110 and is now available for download from our MESS emulation page.
November 16th, 2006 | Posted in General emulation | No Comments
MAME OS X is a native OS X port of the popular MAME emulator. It is designed to take advantage of all the latest OS X technologies, like Core Video and Core Image.
November 15th, 2006 | Posted in MAME | No Comments
DrNicket and Zx have released a new version of their Intellivision emulator for the PSP based on the Windows, Mac and Linix based Jzintv emulator:
What’s new in version 1.0.7 :
- Emulator menus reorganisation (new menu for settings)- Icons and background images modification- The percent of battery left is now displayed in the emulator window- Add […]
November 15th, 2006 | Posted in General emulation | No Comments
Haven\’t heard much lately about this arcade emulator for Windows, but the Raine site posted some news regarding the emulator:
Here is what the new game selection looks like :
In short, it tries to make the gui transparency usefull by showing a picture of the currently selected game (the picture is taken from the screenshot directory). […]
November 15th, 2006 | Posted in General emulation | No Comments
Changes :
* Replaced bin2boot by cdi4dc for the DiscJuggler creation image procedure ONLY (cdi2nero and cdi2tao.exe don’t support CDI v4.0 images). * The combobox has the first item selected by default * Some GFX and version info changes…
Source code in […]
November 15th, 2006 | Posted in Dreamcast Homebrew | No Comments
I saw this DCEmu thread about an unofficial version of PCSX2 (PS2 emulator for Windows). After speaking with one of the authors of the real emu, he has mentioned that there’s absolutely no support for it, and it’s pretty darn broken as well. Therefore, I will NOT provide a download for this. If you do […]
November 13th, 2006 | Posted in General emulation | No Comments
Ipher was released a new WIP build of ZSNES, one of the best SNES emulators for Windows with these changes:
November 13th, 2006 | Posted in General emulation | No Comments
Here is what is new:
) Update 24bit and 32bit playback stuff.Note,that Gens32 surreal never really supported 24bits or 32bits playback,even this version.It just use a method to “emulate” them in 16bits.
2) Add 172000HZ sound rate playback,that can fix some sound bugs under 192000HZ.Thanks to Sté–œhane Dallongeville.
3) Add a option which can force to use software […]
November 12th, 2006 | Posted in General emulation | No Comments
Here is what is new:
DSP processing of the SCU was updated.Baroque and Lunar 2 now work.Collision detection in Virtua Fighter is now normal.VDP2 rotating background processing was updated.The backgrounds in Radiant Silvergun are displayed correctly. (the 2 ones that didnt work before)VDP2 window processing was updated.VDP2 color operation processing was updated.SMPC processing was updatedDSP processing […]
November 12th, 2006 | Posted in General emulation | No Comments
From Play Asia
PlayStation3â„¢ launch in Japan - Image Gallery, Videos, Lineup, Shipping Schedule & more
No doubt, every new video game console launch is a fascinating event for all gamers. More than six years after the PlayStation2â„¢ launch in Japan, it’s finally been time for Sony’s next generation console to hit the market. The PlayStation3â„¢ […]
November 11th, 2006 | Posted in General emulation | No Comments